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What do you want to achieve?
When debugging to be able to continue to play the game after hitting a breakpoint. -
What is the issue?
When I hit a breakpoint and then continue, the game seems to disconnect from the player. The camera is above the player and controls for the player do not work. -
What solutions have you tried so far?
None, not sure what to do.
Impossible really unless after hitting a break point instantly close the script.
No, this happens every time I hit a break point.
No exception happens and it seems like game flow on the client side just stops.
I can’t move my character and the camera goes to a mode where its looking down on the map.
Is anyone else experiencing this?
It happens 100% of the time for me.
I’m pretty sure this is intentional behavior. Why would you want to resume from your character?
I’m not sure you understand. Basically when debugging a game, if I hit a breakpoint in my code and then after that I hit continue but the game does not continue.
I should be able to hit a breakpoint and then continue execution of my game after that.
The entire point of a breakpoint is to come out of the game be taken to the script and be able to control the scripts with 3 buttons, which makes debugging a lot easier. If you want to resume play just don’t add breakpoints
Edit: it has to freeze the game, or the scripts won’t be in time. When you press the go forward button it runs the code then also simulates the game again.
Hi Jake, I fully understand how breakpoints work. Yes, the game freezes when the breakpoint is hit. However, once I hit resume the game does not resume as normal. That is the problem I am facing.
Game execution stops after resuming from a breakpoint.
I finally figured this out.
Once you resume from a breakpiont, you need to click “Current: Server” in the script menu toolbar.
This allows execution to then continue.