When exactly should text be filtered?

I’m working on what I plan to ultimately be an open source “holo” (which is a type of training center used primarily by military-style clans that allows for various maps to be loaded in and deleted as they are needed) and want to ensure that what I make abides by the Roblox rules, especially in regards to filtering text.

In this holo players can use a GUI that lists out all of the maps that can be loaded in. Each map is named and has a brief description that is viewable when the map is selected in the GUI. I know that text created in game must be filtered (chats, messages typed up in a GUI to be sent to other players, pet names, etc) but I am unsure about text that is set in studio. Do the maps and descriptions of the maps need to be filtered if they’re being displayed in game, and if so, how would I correctly do that?

Yes you do need to filter anything that other players can see.

The simplest way I can put it is when user input that’s then sent to other users is involved. This means: Announcements, Chatting, Signs, etc. should be filtered reasonably.