When I connect edges, the faces don't fill properly and appear twisted

  1. What do you want to achieve?

(in studio)

image

(model in blender)

image

(When I connected only two edges, not four edges)

When a face is completely flipped, I’d using ‘Recalculate Outside’, but what should I do in such a messed-up situation? I want to know how to fix this problem ;(

  1. What is the issue? Include screenshots / videos if possible!

image

When I imported a seemingly fine file in the studio in Blender, I noticed there were holes in some areas.

Upon rechecking the mesh in Blender, I found that where the holes were, connecting edge to edge didn’t fill the faces properly; instead, it created a twisted surface as shown in the picture.

(This looks don’t have problem, But)

(Deleted the face)

(and left with edges only)

(When i select four edges and pressing ‘F’ for the fill)

(yeah!)

(But when i selected only two edges and pressing ‘F’…)

(This is what happens when I press ‘F’. I want to fix this.)

While selecting four faces fills the area, there are still holes in the studio.
It seems I need to address this twisted issue.

How can I fix this?:sob::sob:

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