This is a normal thing, however the Tool falling isnt
The touch interest is only in the handle when the tool is inside of workspace. it is completely unnecessary for the touch interest to be in the tool anywhere else.
Then how do i put in the touchinterest when its the issue?
The TouchInterest
should Apply itself when the tool is getting equipped, as @HP5C stated, it only appears when the Tool is inside the workspace
oh i checked right now,when i equip it then no touchinterest appears,how do i fix it?
but what if the touchinterest doesnt appear when tool is equipped?
you wrong, touchinterest is only on tool while unequipped, to pickup ability
We are talking about when inside Starterpack, in there, there is no TouchInterest
can you send screenshot of tool tree?
like this
oh but how is the issue then? (3O characters dawg)
I am testing, and I am finding no issues whatsoever with Tools
oh because in the previous post you asked me if it have touchinterest and i said no and you said that is the issue so i dont understand how to fix it
Oh the tool is just Handle,local script,serverscript thats all
Check the tool’s RequiresHandle property. If it is not on, set it to true.
"The tool is just a Handle and other scripts. "
Sounds like it may be a script issue in the local or server scripts.
-- credit to xSIXx
local player
local character
local humanoid
local isR15
local rightHand
do
script.Parent.Equipped:connect(function()
if player == nil then
player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
end
if character == nil or character.Parent == nil then
character = script.Parent.Parent
humanoid = character.Humanoid
isR15 = humanoid.RigType == Enum.HumanoidRigType.R15
rightHand = isR15 and character:WaitForChild("RightHand") or character:WaitForChild("Right Arm")
end
local getWeld = rightHand:WaitForChild("RightGrip")
local motor = Instance.new("Motor6D")
motor.Name = motorName
motor.Part0 = getWeld.Part0
motor.Part1 = getWeld.Part1
--motor.C0 = getWeld.C0
--motor.C1 = getWeld.C1
getWeld:Destroy()
motor.Parent = rightHand
end)
end
I’m not an expert, someone else may explain it, but it doesn’t seem to make a weld between the Handle and the local getWeld = rightHand:WaitForChild("RightGrip")
motor.Part0 = getWeld.Part0
motor.Part1 = getWeld.Part1
thank you it solved the problem
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