No idea why my BindableEvent isn’t being received from a script inside of another script.
local ClientTagClone = script:WaitForChild("ClientTag"):Clone()
local ReleaseBind = ClientTagClone:WaitForChild("ReleaseBind")
--> Around 45 lines of just doing checks and other stuff
ReleaseBind:Fire(Player)
print("fired")
--> Other script
local ReleaseBind = script.Parent:WaitForChild("ReleaseBind")
ReleaseBind.Event:Connect(function(playerObject)
print"bind received"
My problem is that on the first script, the bindable event appears to fire normally. However, for some odd reason on the second, the BindableEvent isn’t even received.
Anyone got anything I need to know?