When I hover my cursor over a button with a custom cursor it goes away

Hello I was wondering if anyone can help me fix this problem where if I hover my cursor over a button with an already applied custom cursor it wont show while hovering over the button here is my code

local mouse = game.Players.LocalPlayer:GetMouse()
mouse.Icon = 'http://www.roblox.com/asset/?id=172802980'
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The “Active” property seems to do this, but only as long as the button is not clicked
I would personally just make an artificial mouse

what is a artificial mouse? And how would I go about making one?

Make the mouse invisible. On renderstepped, position an image label of the mouse always at your mouse position. Done.

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alright ill do some research into this thanks for the help.

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Ive looked at fake mouse stuff and there is not a lot of documentation can someone give me something to help me?

The reason it’s happening is because when you hover over a button, it’ll change your mouse.

You should use MouseEnter and MouseLeave to change the player’s mouse.

Example:

local mouse = game.Players.LocalPlayer:GetMouse()
script.Parent.MouseEnter:Connect(function()
-- set their mouse
end)

Of course, if you have a lot of buttons, that’s an incredibly inefficient way to do things.

Im not sure I understand what this function does but thank you.

I had the same problem too. I easily solved by making the cursor invisible and creating an ImageLabel (let’s call it X), then through RunService.RenderStepped, kept setting the position of X to the mouse’s position. To get the position of the mouse on the screen, you can use UserInputService:GetMouseLocation().

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alright ill look into this ive tried this before but my problem is the cursor is way offcentered

Sorry for not explaning it haha.

This code should be in a LocalScript.

-- a local script always has the local player, basically the client.
-- it's getting the local player, and then their mouse.
local mouse = game.Players.LocalPlayer:GetMouse()

-- MouseEnter is basically when the player starts hovering over the object
-- we want the code to run when the player hovers over the button
script.Parent.MouseEnter:Connect(function()
-- set their mouse
mouse.Icon = "YourId"
end)

since when you hover over a button it sets your mouse to something, we make it change back to the thing you want.

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So ive tried this and this is my code my problem being idk how to fix the offset because its hugely offset from the mouse

local uis = game:GetService('UserInputService')
local id = "rbxassetid://73737626"
uis.MouseIconEnabled = true
local image = script.Parent
local runService = game:GetService('RunService')

function renderStepped()
    local mouseLocation = uis:GetMouseLocation()
    image.Position = UDim2.new(0, mouseLocation.X,0, mouseLocation.Y)
end

runService.RenderStepped:Connect(renderStepped)

and its offset a little to the right and below it

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Try setting the mouse image’s AnchorPoint to 0.5, 0.5 so it is perfectly centered no matter what.

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Alright ill try it and see if it works

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Alright I fiddled with it and it works! Thanks a lot your a big help!

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(Sorry for the bump)
I’ve made some changes to your script. It now works perfectly as intended and it’s cleaner.

local UIS = game:GetService('UserInputService')
local RS = game:GetService('RunService')

function renderStepped()
	local mouseLocation = UIS:GetMouseLocation()
	image.Position = UDim2.new(0, mouseLocation.X,-0.05, mouseLocation.Y)
end

RS.RenderStepped:Connect(renderStepped)
UIS.MouseIconEnabled = false
5 Likes

doesnt work I tried this:




local UIS = game:GetService('UserInputService')
local RS = game:GetService('RunService')
local image = script.Parent

function renderStepped()
	local mouseLocation = UIS:GetMouseLocation()
	image.Position = UDim2.new(0, mouseLocation.X,-0.05, mouseLocation.Y)
end

RS.RenderStepped:Connect(renderStepped)
UIS.MouseIconEnabled = false