When i import a roblox rig into blender the mesh is inside out?

blender help
it does this whenever i import and have this mode selected
image
but when i have this one on
image

it does this


the face is gone but its not inverted anymore, how can i see the face and have the mesh not inverted?

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If you are trying to fix inside-out normals try the shortcut “ALT+N” then either select FLIP (Flips normals) Recalculate outside (Shows all normals to be outside) or recalculate inside (Inverts normals to be shown inside your mesh). I’m not quite sure what you are trying to do with your model though.

when i change the render mode to cycles that fixes it for me

im using it to hat the right scale with hats im making, and flipping did nothing

Well, you really don’t need to see the dummy’s face if you are just using the dummy as a scale reference. You can still work without the face, maybe try using a plane to see where his eyes start and end to have a reference of where the player’s face might appear.

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