I have a small problem, I am making the Roleplay games with the Health and Sprint Bar, both of the circles should have UI Corner, and in studio it is working, but when I will start using RunService.RenderStepped and tweening the position and size, the UI Corner will just… stop working.
In Studio
In Game
Any ideas to fix this issue will be in my heart. There are NO errors related to this.
Anyways, anybody stumbling upon this thread, please never use RenderStepped with tweens together.
RenderStepped runs each frame (up to 60 per second) same as tweens, which update their values automatically, once started.
What is happening in this example is that each frame a new tween is created, that overwrites the previous one, completely defeating the purpose of the tween function.
i was searching to solve this problem but i didn’t find anything so i fixed it by my self then i shared it for anyone wants to search in future like me