When Importing An Animation Armature from Blender to Roblox, the mesh drastically scales

Okay I’m at a loss here. No guide has helped solve this problem. Basically. I have a well done animation done thru blender in my FBX model rig. I get an error message saying that the FBX file differs from model selected in Editor. I tried applying the scale to the model, the armature, the root bone for the armature. I have the origin for the model and the armature at the same location (the center of the model). I’ll provide pictures of the export settings. I have tried both unchecking and checking the bake animation setting. When unchecked, the model stays the same size, but only captures a single frame. When baked, It also captures a single frame, but scales the model monstrously large and stretches it out.

Below are the errors. The message saying that the model’s a different size, the stretched out armature, the model when exported, and the export settings, respectively.

Screenshot 2024-02-07 120533
Screenshot 2024-02-07 120544
Screenshot 2024-02-07 120554

Update: I managed to get the model to animate and of proper scale and now we have a new problem. It’s going everywhere

Use the plugin https://create.roblox.com/store/asset/5004507447

and use resizer animation