Hi, so basically I’ve been trying to make a custom tool, but when I equip it, it just appears in a spot on the map could you help?
Before I equip:
After I equip:
I think I’m missing something as I haven’t done this before.
Hi, so basically I’ve been trying to make a custom tool, but when I equip it, it just appears in a spot on the map could you help?
Before I equip:
Try adding a single part named “Handle” to the tool! This is where the tool is going to attach to the player’s hand! You must then weld all the parts of the tool together. Additionally, the tool grip can be adjusted within the tool properties or even by using available plugins that help you easily adjust the tool grip.
Here is a useful resource:
That’s where welding comes in, you can use Weld or WeldConstraint to make sure that the parts stick together.
I put welding constraint in all the parts but doesn’t seem to be effective.
The weld constraints must also be configured
You can read more here:
WeldConstraint is nothing, it can be placed anywhere, but one thing is that it has Part0 and Part1 which determines what part you want to stick to what part
Adding onto what @BasedKnowledge said, one way to create welds is using the studio tools!
You can then proceed to attach the parts!
Check if your part is anchored. If it is, set it to false.
I’m also experiencing something else. When I try using another one with a similar script, it just lodges me in where it originally was before I made it a tool
Does anyone know why this is happening to me even though my Tool
only consists of a Part
named “Handle”? It just appears on a spot of the map, as shown in OP’s first post. It might have to do with the fact that I’m using a custom inventory system and I’m scripting the Tool
into the Character
but I don’t see the problem, any help would be appreciated
Here’s some pictures I hope it maybe could help a little bit
Script and workspace