Please show me a video of what happens so I can get a better understanding, this should’ve worked.
Uh any screen recorder suggestions, I cant use default roblox one in device emulation for some reason
Gyazo would be an alternative.
Sorry for the extremely late reply, my wifi went down down for 2 hrs, (idk why)
here is the video: https://gyazo.com/03a9c1be441dadae24133cc0a616452a
this does not works and also gives an error @ElectricalSpy
No wonder why, you should’ve told me what you meant by UI because I thought it was referring to the player’s backpack, not an actual button. Please show me your button code.
My fault, I am not really good at making forum posts and also I have less then a year of experince with scripting. So I am very sorry if I wasted you time.
Here’s the script.
if UIS.TouchEnabled then
local tossEnabled = true
CAS:BindActionToInputTypes(
'SpectralSword_Toss',
function(name, state, input)
if tossEnabled and state == Enum.UserInputState.Begin then
tossEnabled = false
spawn(function()
script.Parent.KeyDown:FireServer('q', script.Parent.Parent.HumanoidRootPart.CFrame*Vector3.new(0, 0, -32))
local button = CAS:GetButton('SpectralSword_Toss')
button.ImageColor3 = Color3.new(1/2, 1/2, 1/2)
wait(7)
button.ImageColor3 = Color3.new(1, 1, 1)
tossEnabled = true
end)
end
end,
true,
''
)
^^ Button being created.
script.Parent.Unequipped:connect(function()
if UIS.TouchEnabled then
CAS:UnbindAction('SpectralSword_Toss')
end
^^^ Button being removed when unequipped.
game.Players.LocalPlayer.Character.Humanoid.Died:connect(function()
if UIS.TouchEnabled then
CAS:UnbindAction('SpectralSword_Toss')
end
end)
^^^ My attempt, but it did not work unfortunately.
Players.Furkan5E.Backpack.SpectralSword.Input:73: attempt to index nil with 'Humanoid'
^^^ Edit: My attempt gave this error
Try firing a remote event from the server and in the local script, when the event is received, UnBind it.
These scripts I showed you were all in the client, so from the server I should fire a remote event and unbind it on the client?
Also when from the server to the client do I use FireServer() because I searched but found nothing.
EDIT: nevermind you use FireCilent() learnt somthing new today : )
I am really confused and I cant seem to get it to work…
nothing in output btw
player.CharacterAdded:Connect(function(character)
character.Humanoid.Died:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MobButtonRemove = ReplicatedStorage:WaitForChild("MobButtonRemove")
MobButtonRemove:FireClient(player)
^^ server
local MobButtonRemove = ReplicatedStorage:WaitForChild("MobButtonRemove")
local function MobButtonRemoveFired(player)
if UIS.TouchEnabled then
CAS:UnbindAction('SpectralSword_Toss')
end
if GamepadButtonConnection then GamepadButtonConnection:disconnect() end
end
^^^ client
I know I am doing something wrong but I don’t know.
EDIT: I found what I did wrong!
MobButtonRemove.OnClientEvent:Connect(MobButtonRemoveFired)
^^^ missed one line of code…