When test-spawning the lobby, this happens. Can't seem to find a mistake within the scripts

Hello, my team and I are constructing a game, specifically the lobby right now. However, this happens whenever we test spawn. We are trying to make the lobby similar to Arsenal and PF. It was working fine before, nothing was wrong, but all of sudden, the script broke and this occurs. The scripter has checked all the scripts, and can’t find any mistakes within them. I’m not sure what the fix is for this. Please, help if you can.

Best,
Tal

Can collide is probably set to off, turn that property on(for the baseplate and the players character).

1 Like

is it possible the spawns below the block delete limit?

1 Like

Exactly what do you mean by that?

How would I turn that property on for the player’s character?

It looks like the baseplate’s CanCollide Property is set to false.
If you select the baseplate and scroll around a bit, you should be able to find it no problem.
(BTW It isn’t a property for players, but a property for parts)

1 Like

I Don’t have the studio on but I Think you can find it in workspace, it has a player kill property and a brick destroy property.

you know how when things fall to a certain hight they get deleted? is it possible the spawns below that casuing it to insta kill the player so they respawn at the baseplate?

I did that and the same thing occurred. What now?