When the camera or player is close to a body of water (not touching), the swimming affects occur

The bug is that when the camera or player is close to a body of water, the field of view become limited, and the background changes to blue, basically what you’d except to happen when your swimming. But in this scenario, I was not swimming, so i would except to just see what a normal player thats not in a body of water would see. The Normal skybox, buildings, etc. I would except my field of view to not be limited, and the background/skybox, to not be blue! I’ve tested this in other baseplate, no scripts or anything, and yes this does happen 100% of the time! These are the steps to reproduce:

  1. Open studio!

  2. Select a baseplate!

  3. Open terrain editor.

  4. Place a cube or sphere shape of water down.

  5. Play the game

  6. Go close up to the body of water, then go in first person and look around without moving, you should see that even when you’re not in the water, the field of view become limited, and the background changes to blue. This bug happens both in game testing, and just playing it in studio! Here a few gyazos/gif of the situation!

Sphere body of water.

First person Sphere:
https://gyazo.com/8578aac15c4540665bc856594e59ee6b

Third person Sphere:
https://gyazo.com/fd9398ebbf6c9b530423e78e953c1843

Cube body of water.

First person Cube:
https://gyazo.com/cffabd5ab454e6e90340af881e5f1f78

Third person Cube:
https://gyazo.com/95046583699f42b03b1d39e8334aab0a

I don’t know when this started, but i figured this out today at 5:37 PM EST. And, If it helps, I am on a macOS Catalina! oh and, Good luck! :smile:

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