When timer up than play animation

Hi how can I make it that when this timer form my script :arrow_down::arrow_down::arrow_down:

local targetDate = os.time({year=2023, month=12, day=24, hour=0, min=0, sec=0}) 
function updateCountdownDisplay()
	local Time = os.date("!*t", os.time() + 1 * 60 * 60)  
	local currentDate = os.time(Time)
	local secondsLeft = targetDate - currentDate
	local days = math.floor(secondsLeft / (24 * 60 * 60))
	local hours = math.floor((secondsLeft % (24 * 60 * 60)) / (60 * 60))
	local minutes = math.floor((secondsLeft % (60 * 60)) / 60)
	local seconds = math.floor(secondsLeft % 60)

	game.Workspace.CountdownPart.SurfaceGui.CountdownText.Text = string.format("%dd %02dh %02dm %02ds", days, hours, minutes, seconds) 
end
while true do
	updateCountdownDisplay()
	wait(1)
end

Ends an moon animator 2 animation starts playing.

I need a step step tutorial I’m not trusted with animation and these things

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