currently making a turn-based combat game, and I have to move models (with humanoids) to certain points often.
when I use :MoveTo() with pathfindingService, it often doesn’t move to the first point/fire moveToFinished, causing it to go to timeout instead of ending properly. i’m wondering if it’s better to just play a walk animation while tweening the model to a point.
help would be appreciated!
(p.s., i realize i could just use moveto as a point a to b thing, but i would like to know the pros and cons)