When to use tweening and humanoid:moveto with pathfinding?

currently making a turn-based combat game, and I have to move models (with humanoids) to certain points often.

when I use :MoveTo() with pathfindingService, it often doesn’t move to the first point/fire moveToFinished, causing it to go to timeout instead of ending properly. i’m wondering if it’s better to just play a walk animation while tweening the model to a point.

help would be appreciated!

(p.s., i realize i could just use moveto as a point a to b thing, but i would like to know the pros and cons)

Though you haven’t given us a lot of details on how the turn-based combat works, it’s probably better to just tween the humanoid root part instead of using :MoveTo().

yea thinking on it now i can change the speed of the tween without changing the speed of the anim

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