Here is the full code
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local AttackFolder = ReplicatedStorage:WaitForChild("Attacks").EnergyRing
local Spin = AttackFolder:WaitForChild("spin")
local E1 = AttackFolder:WaitForChild("spin").e1
local E2 = AttackFolder:WaitForChild("spin").e2
local E3 = AttackFolder:WaitForChild("spin").e3
local E4 = AttackFolder:WaitForChild("spin").e4
-- Tween Info --
local TInfo1 = TweenInfo.new(2, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, false, 0)
local TInfo2 = TweenInfo.new(1.5, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, false, 0)
script.Parent:WaitForChild("RemoteEvent").OnServerEvent:Connect(function(player)
local Humanoid = player.Character.Humanoid
local HumanoidRP = player.Character.HumanoidRootPart
local SpinClone = Spin:Clone()
local E1Clone = E1:Clone()
local E2Clone = E2:Clone()
local E3Clone = E3:Clone()
local E4Clone = E4:Clone()
-- Clone Propersties --
E1Clone:SetAttribute("Owner", player.Name)
E1Clone.Parent = workspace
E2Clone.Parent = workspace
E3Clone.Parent = workspace
E4Clone.Parent = workspace
Spin.Parent = workspace
E1Clone.CFrame = CFrame.new(HumanoidRP.CFrame.LookVector * 5 + HumanoidRP.Position, HumanoidRP.Position)
E2Clone.CFrame = CFrame.new(HumanoidRP.CFrame.LookVector * 5 + HumanoidRP.Position, HumanoidRP.Position)
E3Clone.CFrame = CFrame.new(HumanoidRP.CFrame.LookVector * 5 + HumanoidRP.Position, HumanoidRP.Position)
E4Clone.CFrame = CFrame.new(HumanoidRP.CFrame.LookVector * 5 + HumanoidRP.Position, HumanoidRP.Position)
SpinClone.CFrame = CFrame.new(HumanoidRP.CFrame.LookVector * 5 + HumanoidRP.Position, HumanoidRP.Position)
E1Clone.Orientation += Vector3.new(0, 90,0)
E2Clone.Orientation += Vector3.new(0, 90,0)
E3Clone.Orientation += Vector3.new(0, 90,0)
E4Clone.Orientation += Vector3.new(0, 90,0)
SpinClone.Orientation += Vector3.new(0, 90,0)
-- Tweens --
local E1Tween = TweenService:Create(E1Clone, TInfo1, {Transparency = 0, Size = Vector3.new(1.74, 6.63, 6.624), Orientation = Vector3.new(5000,E1Clone.Orientation.Y,0)})
local E2Tween = TweenService:Create(E2Clone, TInfo1, {Transparency = 0, Size = Vector3.new(2.096, 7.983, 7.976), Orientation = Vector3.new(-5000,E1Clone.Orientation.Y,0)})
local E3Tween = TweenService:Create(E3Clone, TInfo1, {Transparency = 0, Size = Vector3.new(0.727, 8.654, 8.647), Orientation = Vector3.new(5000,E1Clone.Orientation.Y,0)})
local E4Tween = TweenService:Create(E4Clone, TInfo1, {Transparency = 0, Size = Vector3.new(2.052, 7.817, 7.810), Orientation = Vector3.new(-5000,E1Clone.Orientation.Y,0)})
local SpinTween = TweenService:Create(E4Clone, TInfo1, {Transparency = 0, Size = Vector3.new(0.051, 9.349, 9.341), Orientation = Vector3.new(5000,E1Clone.Orientation.Y,0)})
local E12Tween = TweenService:Create(E1Clone, TInfo2, {CFrame = CFrame.new(HumanoidRP.CFrame.LookVector * 500 + HumanoidRP.Position, HumanoidRP.Position)})
local E22Tween = TweenService:Create(E2Clone, TInfo2, {CFrame = CFrame.new(HumanoidRP.CFrame.LookVector * 500 + HumanoidRP.Position, HumanoidRP.Position)})
local E32Tween = TweenService:Create(E3Clone, TInfo2, {CFrame = CFrame.new(HumanoidRP.CFrame.LookVector * 500 + HumanoidRP.Position, HumanoidRP.Position)})
local E42Tween = TweenService:Create(E4Clone, TInfo2, {CFrame = CFrame.new(HumanoidRP.CFrame.LookVector * 500 + HumanoidRP.Position, HumanoidRP.Position)})
local Spin2Tween = TweenService:Create(SpinClone, TInfo2, {CFrame = CFrame.new(HumanoidRP.CFrame.LookVector * 500 + HumanoidRP.Position, HumanoidRP.Position)})
E1Tween:Play()
E2Tween:Play()
E3Tween:Play()
E4Tween:Play()
SpinTween:Play()
wait(2)
E12Tween:Play()
E22Tween:Play()
E32Tween:Play()
E42Tween:Play()
Spin2Tween:Play()
end)
This is for spinning it. Just to make it look better