When will PSVR Come out?

Hi there!

If you don’t know already, I like to go by local!

As most of you know...

The PlayStation 4 and 5 Consoles have been given the ability to be used on ROBLOX For playing games on such consoles.

PlayStation 4 Has a Virtual Reality (VR) Headset that people can buy (I already have it.).

I really want to know when PSVR (PlayStation Virtual Reality) will be compatible on ROBLOX Games.

I want to know so I don’t need to waste $500 Dollars on an Oculus.

Please let me know if you have any information about the PSVR Update that I am becoming very impatient to see.

Happy Developing!

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I’m not familiar with PSVR and haven’t ever used it, but I think that if you can’t access the game through PSVR, then you can’t play it.
Of course, just try opening roblox in PSVR and see if it works, and if it doesn’t, there’s your answer.

However, looking at the PSVR controllers, I seriously doubt roblox would have support for it.

If you do have a computer however, you can install some software to make your PSVR headset work on your computer via SteamVR, and then play roblox VR on your computer.

Other than that, you’ll have to get a Quest or any other wireless VR headset that’s compatible with roblox.

My experience using roblox on my quest however was not good, and I would highly recommend using PC if you can as the VR app is riddled with bugs making it unusable in some cases.
(This was from a while ago, I use exclusively use PCVR now)

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Maybe for psvr2 psvr1 is unlikely

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Hopefully never.

I paid about £250 for my PSVR, only for it to literally break and be thrown out not even a year later.

Do I have an issue with ROBLOX VR support? No.

Do I have an issue with PSVR? Yes.

Am I biased? Yes.

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I personally hope they add support for PSVR2 and/or VR on Mac since I already have one and that was the original reason I bought it (I hate Facebook). I won’t ever buy a meta headset because they’re subpar and the controllers suck but I made a game and I need a way to test VR support so I can add new features and fine-tune it. The VR emulator Roblox added is alright but it also kind of sucks and it’s nothing like actually using VR and you can’t test anything like a procedural climbing system (move your arms and grab stuff to climb) since they either move together or one at time slowly.

Further supporting VR could bring better games to the platform and bring good publicity and more opportunities for growth, all while attracting more developers and players that normally might not be interested in Roblox.

I have heard quite a while back that Sony was working on an app for your PC that allows you to connect your PSVR2 to a computer. I’m not too sure where its at right now though.

They’re good standalone and decent for PCs, especially for entry-level VR.

Honestly, if I had to choose between my Vive Focus Vision’s controllers, or my Quest 2’s controllers, I’d choose the quest 2 controllers.

The Focus Visions controllers do in general feel better to hold (due to having molded grips), however they feel really cheap in comparison.

And, if we want to talk in terms of Durability, the quest 2’s durability is insane.
I’ve thrown those controllers a countless number of times, and they only started getting drift after around 1,200 hours of use.

You are the first person (non-content-creator) I have seen who owns a PSVR2. I’m going to be 100% with you, roblox supporting VR on quest and not PSVR is probably the better move, as if they supported it on PSVR, they’d either need a separate VR app and cause a little confusion, or to combine the 2 which would bloat the app.

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The Playstation Roblox app could use some bloating in my opinion. It’s the absolute barebones minimum of what could be considered Roblox on console.

Sony’s app that lets you connect your PSVR2 to PC only works on Windows through Steam, and it isn’t kept up to date and doesn’t work for Roblox as far as I’m aware. Durability is also not enough of a consideration as the actual product and I’ve never had any issues with PSVR2 the three times I’ve used it so far. I’m not saying it’s an absolute must I’m just saying it would be nice and I don’t think it would be super hard considering that they already have the base of a system (PCVR) in place (yes, I know they’re fundamentally different). I also don’t think it would bloat the app too much and you could probably treat it as a meta headset on the front-end for the most part and have it work fine.

Third edit: PSVR2 controllers are also a lot higher quality and way more configurable than meta controllers. I don’t know if meta has haptics in their newer controllers but the PSVR2 controllers have really good haptics, adaptive triggers, and possibly the most precise spatial tracking out of any other headset. My main point here is that I’m cheap and I don’t want to sell my data to any more companies than I have to, and that if I could play Roblox on a better headset I already have, I would greatly appreciate it.