This documentation page has been saying this message for over a year now.
I’d like if we could get an update soon, I’m hoping to hear something about this at RDC because this is so cool.
3D Artists and VFX Artists and such will be able to find a new market to monetize on, and making games will become easier for developers who can’t find 3D Artists and such. For example, if you’re looking for some cool weapons to add to your game like swords, guns etc. Or environmental assets like bushes, trees, flowers. I’m personally setting up my future asset packs I’ll be selling so I can just upload them once this feature is available.
If any staff see this, I’d like to give some suggestions on how to make this feature as great as possible.
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Icons and Thumbnails. I’d like to show a preview of the assets I’m selling and also for ease of access.
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Anti-theft protections. There are plugins such as BTRoblox that allow users to download meshes and models even if they are off-sale. Vendors should also be notified if one of their assets/meshes is being used in a game alongside with the username of the person who loaded the asset inside Studio, to differentiate between legitimate owners and thieves. However I’d like if Roblox could do this automatically, if you do not own the asset you won’t be able to import it.
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Limited stock. No, not limiteds like the ones you equip. I mean sellers should be able to set stock for their assets, for example not every game developer will want to use assets everyone else is using in their games. Therefore as a seller I’d publish an asset pack that has a stock of 1, this also makes commissions safer & easier for everyone.
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Separate category for paid & free assets. What I mean by this is separating the toolbox which is plagued by low-effort/stolen/DMCA/free assets and making a section similar to Unity’s Asset Store or something like Fab (previously known as Unreal Engine Asset Store).
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Sub-categories. Let developers look for what they want specifically, there could be tabs such as “3D, 2D, VFX, Plugins, Scripts, SFX” and such.
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Armature exporting. I will be also selling assets such as rigged character models for developers who want to create fantasy games that have ogres, animals, dragons etc however I won’t be providing animations because some developers might want to create their own animations, or if I do provide animations, some developers would still want to create additional animations. So I suggest there being a way to download the rig itself, allowing developers to animate the assets themselves.