Where are textures saved locally? during play in studio

Hi All,
our game takes a lot of time to load assets on first launch.

we can’t figure out if the assets we uploaded to our group are maybe too big.

we are trying to figure out, which is the most complex / biggest file size texture / mesh…
is there a local folder on our workstation where we can see all the textures downloaded?
maybe we can filter which textures are expensive KB-wise?

Thanks!
Guy.

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Roblox has file size limits to prevent long loading time per asset. When assets are uploaded to Roblox, they are stored on Roblox, not your local machine, however since you uploaded them, shouldn’t you have a copy of those assets already?

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i don’t mean the originals,
i want to know the size of the textures that are being downloaded.
when you ran a game / place. where are the files downloaded to… on my PC…
there i could easily see, which textures are the biggest files, and i can make sure these assets are handled better.
so i am looking for the folder, where the game running is being downloaded to during the session.

I was looking at the same thing, it seems like the textures are stored at: %Temp%\Roblox\http

Unfortunately the files does not have any extensions and the content in that folder is from all games you play + avatar clothing and stuff.

My workflow to find assets that are large is:

  1. Delete all content in the folder
  2. Start the game and let the initial load finish
  3. Open IrfanView “Open dialog”
  4. Enter %Temp%\Roblox\http in the file name and hit enter
  5. Change to View → Details
  6. Change to “Files of type: All Files”
  7. Sort by file size
  8. Use the preview to determine textures that has large file size

Example:

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