I am not the biggest fan of building (i just get bored of it). I am more of a scripter but my friend showed me Roblox. So I researched it a bit more and found out you can make your own games!
The first few of my games were trash and full of free models but then I just practiced, since then I have just been getting better. Later I found out about blender and how to use it. I LOVE THE WAY LOW-POLY LOOKS!
I want to make great builds someday in the future.
At first, I couldn’t build at all. My builds were horrible. Know how I learned to build? Strange as this may sound, I became a set designer at Emerald Theatre! Emerald Theatre set designers use F3X tools to build sets. F3X is a tool you can use in roblox studio as well. Emerald Theatre allows people to assign you something to build (just like commissions) and build as a team (just like a group project). Here is some of the stuff I am capable of, after doing Emerald Theatre, and then building on the skills I learned there.
I had someone join me in a team create and they tutored me on building, from there I’ve grown a lot. Same guy went onto make Finders Keepers on roblox.
I would suggest joining games that mimic the style you’re shooting for and just seeing what they did, I’ve personally found that incredibly helpful.
If you need any specific help shoot me a message on Dev Forum and I’d be more than happy to help!
I consider myself self-taught for the most part, with some help through old friends. I’ve been developing for about 5 years now - since I was 11 years old. I started out with Romanesque Architecture, then I experimented with low-poly styles and finally found my calling last year with industrial and sci-fi high-to-mid poly builds.
Whenever I build, I tend to look at reference images when recreating scenes from real life or whenever I’m out of ideas; otherwise, I let my imagination get the better of me.
Building tends to be a very simple concept, however, it is not! Building requires practise and dedication; keeping a clear mind and having a good amount of ideas will give you a head start. I developed building knowledge by considering depth and small details. Personally my advice would be to practise and learn from others as well as yourself, however many people rush into making a huge game when in reality a new builder should focus on creating models for the community to leave feedback on! Consider depth, textures and colours to start with, as an example let’s say you have a pillar that is simply one brick well what could we add to it? More bricks and little details! Heres an example:
That was just a quick example I made but what it’s highlighting is that you should consider other aspects of a build whilst considering performance etc! To any new builders out there I would suggest using real life pictures for inspiration and make sure to learn how to use the studio tools correctly.
I started building about three years ago, making pretty mediocre builds at first (flat walls, blinding color pallets) before I took a look at some freemodels and slightly modified them to get better and better. After that, I became confident enough to create my own builds. Here are a few main tips I learned on the way:
Look at flat walls that lack detail. Add things like pillars, structural support, or textures to that area to break up the blandness.
Pick a good color pallet that suits your build (no one likes to see bright neon on solid black)
Try not to use blocky shapes all the time - mix it up with some angels and curves.
I outline these tips in full detail + more in my guide, here. While it is geared towards sci-fi builds, all of the tips explained in the guide can be applied to other areas of building and design.
Other resources that helped me learn is looking at videos surrounding design theory and how to execute your build correctly, like this one. This video in particular really helped me step up my building game.
The rest of it was really just experimentation and a long time thinking about what exactly I wanted to do - a good driver was looking at something I made and thinking “That’s not good enough” which really pushed my skills to the limit.
I downloaded studio and I used it. I didn’t follow tutorials, I just used my gut to follow what looked good and I developed more intuitive building processes along the way.
Practice is important but what I did is to look at Speedbuilds I recommend.
(He got me into Building)
And to find Low poly tutorials do one of these things, Look at the builder you look up to, What makes it so characteristic to them and what can you do to make it look similar. for Low poly, you probably need to use blender for a lot of your builds
and another thing you can do is seek constant feedback, cause if you do not you might get better but it will take you way longer to improve. but to stand out you can take low poly and make your own spin on it like using mostly Pastel colors or make the low models curvier etc. good luck on your building journey and when you get pretty good Join RAR but don’t talk to aerial. (sorry I did not say enough I do mostly Realistic Builds so not so experienced with Low Poly)
I learned the hard way, just kept on building and building without watching any tutorials until I figured what some tools do. I kept on doing that until I honed my building skills to my likings. Recently I learn more whenever I’m playing a showcase or watching a speed build. As for your cafe, I highly recommend you look up cafes online, and whenever you build don’t stress out. It doesn’t matter how many times you fail since you also gain experience from failure.
I became an addict to admin abuse games and mastered Building Tools by F3X. I then discovered the F3X plugin and slowly incorporated Roblox’s built-in tools into my building techniques.
I’d recommend going to HiddenDevs creation section and just looking at the builds people have made. Dont be afraid to ask questions as in what plugins they used, what parts/meshes did they use for the roof etc. Just look at other people’s build and take motivation to make it better which is how i started out. I first started out scripting but realized that I enjoyed building way more than I do scripting and here I am now.
I learned to build by just messing around with free model and whenever something catches my eyes i’ll just recrate it and try to build it in my style. and when I got pass that line I just build whatever came in my mind.
three years of looking at how free models worked, occasionally figuring out a very useful tool and wondering how i hadn’t discovered it earlier, and then just trying to copy concepts from irl examples into my designs for a while after that
Pretty much just from messing around in studio and making some terrible builds. It allowed me to learn from mistakes. I picked up a few plug ins and just challenged myself and continued to build.
Looking at other games as well allows you to get an idea of how things are built.
The dev forum is also a very useful tool.
Try learning building in AlvinBlox’s channel on YT, but there are other builders you can seek too. But I suggest discovering the studio on your own! I learned building by myself, I just keep searching for things in the studio itself, and after a few projects, building is decent. Discovering the studio on your own will help greatly, but also seek for help in the forum or other search engines.
I didn’t really learn. My first few days on Roblox Studio were of me making basic walls and adding viruses through free models. Later, I realized that I had a bigger potential and looked on Google for something to build. I used a sofa as reference, and I actually managed to make it look amazing!
Anyway, reference is a good way to improve. It’s like that saying in art “50% drawing, 50% looking” which can be applied to this.