I’m currently making a game, and I would like the lighting to change depending on where the player is, everything works except there’s this annoying “Cloud instances must exist under Terrain node in workspace to be visible”, I’ve tried storing it in ReplicatedStorage, Workspace, ServerStorage, etc. and I can’t find a way to get rid of it, if anyone knows where I could store them to get rid of this warning, it would be appreciated!
The only thing I can think of is just always having 1 cloud instance under Terrain, and just adjusting the properties of it depending on where the player is. You could have presets for the properties of the cloud stored in a table, or have folders of number values.