(Sorry about the category my topic is quite vague if you know a more suitable category please reply)
For that past 3 weeks or so, I have come up with a game idea I would love to pursue. I want to start scripting ASAP but procrastination is a big issue for me so I don’t know where to start without losing motivation. I could script some basic UI which is motivating as it looks nice when I click buttons and they glide across the screen but then I come to the realisation that I have done very little and I become instantly demotivated. What is the first thing to make (or hire someone to make) in a game without procrastination becoming an issue? I am also working on a budget so I don’t know what is worth hiring and what is worth changing after initial release.
I am not sure how clear I’m being so I will expand. I can’t build or design terrain or create professional UI or anything other than script. Do I hire a builder to build a map and some tools and then start scripting based off of the map or tools they build or do I script meshes and then ask the builder to build tools and import the mesh based off of my scripts? On top of that, do I build a crafting system or an inventory system or a map system or a cutscene or an animation pack or a viewmodel first???
My question boils down to what is the best place to start as a scripter if it matters at all and when should I hire someone to do what?
This is my first forum post so I apologise for any technical inaccuracies