I’ve seen local scripts be placed in the starterPack, StarterPlayer, StarterCharacterScripts and StarterPlayerScripts. My question is what’s the difference in placing the local script in these 4 areas and if there’s any or where should the local script be placed depending on what I wanna do with it?
Localscripts behave similarly in both StarterPack
and StarterPlayerScripts
such that script.Parent.Parent
is the relevant player instance. Placing localscripts in StarterPack
is, however, no longer sensible since StarterPlayerScripts
was designed for separate localscript storage from starter tools; placing a localscript in StarterPack
would place it in the relevant player’s backpack instead of a designated folder named PlayerScripts
within the player instance. Localscripts inside StarterCharacterScripts
replicate directly into the relevant player’s character model. Localscripts within StarterPlayer
won’t function since they aren’t intended to reside there; StarterPlayer
is simply a container for a StarterCharacter
, StarterCharacterScripts
, and StarterPlayerScripts
.
In summary, localscripts should never go in StarterPlayer
and should rarely ever go in StarterPack
. Developers typically place localscripts in StarterCharacterScripts
when they deal with the relevant player’s character locally or when they should reinstate when respawning. Those independent of the state of the relevant player’s character should reside in either ReplicatedFirst or StarterPlayerScripts
, varying with priority.
So StarterPlayerScripts is simply for storing starter tools?