As so often happens, with filtering enabled, I find myself wondering, should this be ‘client side’ or ‘server side’
Thus it is with Humanoid.HipHeight.
I have certain animations that need to adjust this value when they are being played, based on my characters scale. The animations are local client side, but I can always detect which one is playing for server side, by looking at the humanoid’s state from the server.
So where should I adjust hip height, so that all the players in game will see the character at the appropriate height?
Without having tested it, this seems like one of the exceptions where a character replicates the property to the server, which means adjusting it in the client should work. Nonetheless, it should take 1 test to be certain.
Big emphasis on that last part. You spend more time writing a forum post to ask than it would to write a test. Applies to more forum posts than this one
I have found that there can be different results when testing, so yeah, its worth the time to write a forum post to get any expert advice from either, A) someone who knows the technical ins and outs of whether this is a replicated effect, or any other nuances in behavior that might not readily be discernible, or B) someone who might not have direct technical knowledge, but has used or tested this enough in various conditions to know which is the best way. So if you do not fall into either one of those categories, your reply is simply a waste of a post.