Where should I start when making a pseudo-randomizer game?

Heya.

I’ve been having trouble starting with a randomizer-type game where every 30 seconds you’re loadout will be randomized. The issue being is I don’t know where to start. Here’s a list of things I’ll be doing:

  1. Make weapons.
  2. Make the randomizer feature (30 seconds until loadout randomization)
  3. Make a map.
  4. Create a round rotation feature thingy where every 10 minutes the map switches (Similar to Randomizer)
  5. Add in small features like a kill screen.

What should I do first?

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You should probably start with the base of the game, like weapons and the randomizer, then go for small features and polishing

Probably do it in order 1 → 2 → 4 → 3 → 5

Alrighty then, thanks!

filler filler

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