Where should i store animations in order to preload them for each client

i currently have them in replicated first and i think its not a good idea. is there any better way to do this or do i leave it like this

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ReplicatedFirst is the best place to preload content, why do you say it’s not a good idea?

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its just unprotected from exploiters, so they can steal all the ids, cant they?

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they may have access to the animation ids, but the animations won’t replicate outside of ur game unless you, the owner of the animation, give explicit access to the universeid attempting to use the animation asset

i know, but they can still spoof them, but i guess i wont worry about it

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They can still steal your animation ids even if you dont put it in replicatedfirst, if you are playing them on the client

Of course, but anything you want to preload on the client must be put in it, and anything in the client can be stolen by exploiters. You don’t have much of a choice here.
And as another user has said, they can steal the ids anyways, they can get every animation being played in the humanoid/animator and retrieve the id that way (yes even if you load/play them from the server).

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so i should just not worry about it?

Yes, you can’t prevent exploiters from getting the animations’ id, unless you don’t play animations at all lmao.

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