I’ve been looking for documentation on the limits for EditableMeshes but I can’t find them anywhere. I looked through the creator hub everywhere I could think of, including recent news posts on the devforum about the new feature. I heard there’s a 10,000 triangle limit per mesh. Is there anywhere I can get clear data limits, or at least estimations?
Well the amount of EditableMeshes to exist at once depends on how much the server memory can handle. Is there any info on how much memory EditableMeshes take up?
I actually found documentation on EditableMesh, the limit is infact 20,000 triangles. I couldn’t find any mention of how much memory it takes up though.
EDIT: ChatGPT estimates, an EditableMesh of maximum allowed complexity, would take up ~2.8 MB of memory.
Oh yeah, that page says there’s a limit of 20,000 triangles and 60,000 vertices. I guess when it comes to memory usage, it just depends on how many other things in your experience is taking up memory.
If that figure of ~2.8 MB for a maximally complex EditableMesh is correct, the limitations shouldn’t be too strict considering that Roblox servers have 6.4 GB of RAM + 100 MB per player. I guess I’ll just have to mess with it myself and get a feel for the limits.
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