Hello!
I am a decent coder but for some reason cannot figure where to start for an inventory system. I have thought of using module scripts to store item data and then if the player has the item, the data is transferred into a GUI but that has not worked. Any ideas?
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I recommend taking a look at @Paintertable ’s Open Source inventory system.
Hey!
I am going to open source my inventory system I finished in a week.
It comes with fully datastore saving everything you have equipped and in inventory aswell as a custom hotbar.
[image]
This Inventory contains :
Weight system ( Every item has a weight and the character can only have X amount of weight equippable )
Drop/Equip system
Auto Sort of items
No Stack system ( I didnt know how to make items stackable, I’ve made it work in recent inventory which I won’t open source yet ^^ )
I…
It has a lot of features that you can look into and learn from!
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Will do! Thank you! I learn a lot by doing this method actually.
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An example inventory idea could be inventories controlled by a table in which there are tables for players that hold inventory content.
Here ’s a dev forum resource I found related to inventory and crafting system.
Here ’s a dev forum resource I found related to the minecraft slot inventory system.
Usually, you can go with an OOP approach to this using metatables and modules or you can go it your own way.
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