Where to start on an inventory system?

Hello!

I am a decent coder but for some reason cannot figure where to start for an inventory system. I have thought of using module scripts to store item data and then if the player has the item, the data is transferred into a GUI but that has not worked. Any ideas?

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I recommend taking a look at @Paintertable’s Open Source inventory system.

It has a lot of features that you can look into and learn from!

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Will do! Thank you! I learn a lot by doing this method actually.

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An example inventory idea could be inventories controlled by a table in which there are tables for players that hold inventory content.

Here’s a dev forum resource I found related to inventory and crafting system.

Here’s a dev forum resource I found related to the minecraft slot inventory system.

Usually, you can go with an OOP approach to this using metatables and modules or you can go it your own way.

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