Where to start with Helicopter physics? SOMEONE PLEASE HELP

What’s the best way to go about helicopter physics? CFrame? Tween service? Vector forces?

Anyone who could guide me in the right direction I would be much appreciative!

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Sort of depends on how complicated you want the helicopter. The minimum is one LinearVelocity relative to the helicopter for movement and a BodyGyro for rotation.

Something more realistic would have a constant thrust upwards relative to the helicopter, while using rotational forces to angle the body to move and turn. However, this is much less intuitive to control, even if realistic.