Where would I get a light source as bright as the sun?

In the real world, light keeps going until it hits something. Or until it dims out. But in Roblox for point lights, the max range is 60 studs, which is small. How would I get a light source so bright that it can make a crescent shape on circular objects, but so far they could be planet sized?

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I need help with this.

copy the pointlight and spread it.
that’s all you can do I guess.

This would become very expensive when you start adding a lot of these. Also, if you wanted to change the light, it would be a nightmare.

afaik ig, you can find some plugin that makes it brighter than it can, or uhhhh do the hacky way?

I don’t know what “some plugin” is, and I don’t know what the “hacky way” is either. That’s why I made this topic.

But in Roblox for point lights, the max range is 60 studs, which is small

This is no doubt because adding the ability for infinite or incredibly large light sources would take a very, very large portion of the game’s rendering up.

Here’s what I would do:

  • What’s the highest/furthest point a player or object will be in your game?
  • Is this light-emitting object moving or stationary?
    After finding my answer to those, I’d duplicate light sources of the desired range and angle in a line to that point, like this:
    image

Then, I’d add these lights and the source to one model, and if it’s mobile: I’d script to rotate around a pivot point, say, the planet the player is on:

That’s the best work-around I can think of. Other than that, you can’t make an infinitely long light source. You could try suggesting it as a feature, though I don’t think it will be favoured.

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I will try to use this method sometime in the future. Thank you very much, I appreciate it.

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