On the left I’m using a decal (206 bytes, heavily compressed I know, still looks decent) and on the right I’m using two meshparts. (The white indicator lines)
I feel like it’s a dumb question but I don’t know the answer, should I be using the decal or using the meshparts? Meshparts have CanCollide off and their collision set to Box.
Question, what exactly is everything made of. So for the left cone, is it a mesh for the base, a cylinder, and a decal, and for the right one is the base a mesh, and then two cylinder meshes to make the stripes and such?
Since you are already using mesh parts I would suggest just having the entire model being a single mesh part, and either using vertex painting or UV mapping with a very small texture being used for the mesh part.