my question is if exploiters can modify local scripts. You could change things on the client side such as Values, Text Label or not explain to me more or less how that works
From what o know they can change everything that is on the Client or replicated to the Client, everything they see and every script/remoteevent workign with the Client can be exploited, never trust the Client
Exploiters can modify localscripts to an extent. Modern exploits let you change upvalues and constants, but protos and instructions can’t be changed for security reasons.
There is a workaround here: If a player reconstructs your localscript from the decompiled output and disables the old one, they can put a new one in its place to run modified code.
They can edit fired remotes, incoming remotes, local scripts, bindable events (called from client) as well as module scripts, the changes to the module scripts will only affect the local scripts that call the module.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.