This is my first post so please point out if I did anything wrong like post in the wrong section!
Hi, I’m trying to figure out which game idea would be better for me to try. When I mean by better I mean by:
- Enjoyment
- Learning experiences
- Player activity
- Robux income
- Enjoyment
Long read up ahead.
Idea 1
This idea is sorta like the labyrinth and flee the facility. A randomly generated maze (500x500 or 1000x1000) will be made with some layered areas put onto it (slight protrusions out of the maze wall and holes in the walls to let the player navigate the maze). The player will spawn in with maybe 50 other players. There will be an AI enemy something along the lines of the alien isolation’s alien where it’s extremely deadly is not smart enough. The player can choose how they want to end the game (kill all other players, win by working to find an escape route, kill the monster, and etc…), but will be penalized if they fail to incentivize working together as if you die but your teammates succeed, you’ll earn in-game currency.
Pros
- If we added a GUI that told the player what they needed to do, this allows younger players, 13< to join the game
- Much simpler than idea 2
- From personal experiences, I found playing with others with the scare aspect can be fun as it does give a sense of chaos when you hear your friend scream
- Easier to make
- AI is most likely gonna be much smoother since we’re doing a maze
- Player chooses how they want to achieve victory with multiple options of victory
- Can easily support mobile devices
- More approachable
- Easier to make
Cons
- If we followed the “Player has no clue what to do and must figure it out themselves” route, this may force the game into an audience that Roblox does not have much compared to the 13< audience.
- There are similar games like this
- How am I gonna add more replayability to it? maybe more endings?
- I’ll have less fun making it
Idea 2
This is gonna more milsim and open-ended. Games can be single-player to 40 players large depending on what server they join (Hub world and custom server system). Unlike idea 1, Idea 2 puts much more emphasis on having no clue what to do. The game relies on 3 pillars of gameplay, Intelligence, Supplies, and Teamwork. The player will be spawned on a procedurally generated map that will change size depending on player count (40 players - 10,000 x 10,000 and 1 player 1000 x 1000?). Matches could be as short as 30 minutes to as long as 4 hours. The players will need to figure out who is friendly, how to communicate with friends, what to do to achieve victory, and how to execute it. There won’t be any mini-map of the sorts and isn’t gonna be arcade-like. The story will be random and parts will be procedurally generated ie locations but many parts will be pre-made so it can make sense at least. So the player could be fighting players, zombies, monsters, or even all 3 at once all while trying to secure a power station to power a radio station so they can communicate with rescue helicopters and of course if that helicopter gets shot down, and you survive, you gotta somehow find another exit. The player has the option to choose which path they want to go down i.e. the player can choose to have a rescue helicopter come and hold out until the helicopter comes or try a more ambitious airport route.
Pros
- Hasn’t been done on Roblox, as far as I know of?
- More detail on alternate endings
- I’ll have fun making it
Cons
- Cannot easily portable to mobile (maybe port it over to console to compromise?)
- Long matches and high chance the player may leave (Penalize the player for leaving depending on how deep they’re into the match ie if it’s middle of the round, they’ll be penalized more if it was at the start?)
- The idea isn’t that mainstream for Roblox
- ToS limitations (Medical needles)
- Possible engine limitations
- Less approachable
- More difficult to make
- Will need to most likely assemble a team for it but I barely have any connections on Roblox
- Might be better off just doing this on a different platform (Learn now so you can do your dream project without messing up)
Conclusion
Idea 1 seems like it’s obvious, but deep down I wanna do idea 2 so badly. Idea 2 is what you could say is my passion project. I’ve already done the groundwork for idea 2 but haven’t gone too deep that I couldn’t reuse it for idea 1. I feel split on the matter and pretty indecisive.
Edit: Feel free to explain why you chose one idea over the other and changes I should make to the ideas.
What would you play?
- Idea 1
- Idea 2
0 voters
What should I develop?
- Idea 1
- Idea 2
0 voters