I have quite a few unfinished games in my studio, and I don’t know which one will do best as the Roblox algorithm changes rapidly.
I will explain any of the games if you ask me in the comments, but I’m not explaining them in the post because I want you to be a players perspective and see what you would want to play.
Honestly, it’s more of a, “What do I think that the playerbase would like to play?” Alot of times, it’s more of if your game looks original, as it will stand out and appeal to those who may find it in a search result or front page category. So my personal opinion would to just go for something that hasn’t been done in ROBLOX in a while, or for the first time.
Thats what I did here yet I only has 1K visits…
Not every game is going to skyrocket once you make it. What really will matter is how much dedication you put towards your game. Even if you get low visit rates, don’t stop developing! You should be doing anything you can in order to popularize your game, whether it be to advertise it, or even get content creators to check it out!
I tried having twitch streamers try it out, spent 3K on ad’s, only have 1K left on my account, and have no income. I have been trying to work with people to make games but I only get like 300… I have no clue where to start
3k is no where near enough to even make a dent in player count. I’ve seen people saying that only 10k and up does anything. Anything lower is just throwing money in a fire.
I wish I would have known that sooner. Any good tips on how to make robux fast and in profit, or a way to advertise without robux
None of them look high quality, I’m sorry to say.
A successful game is a combination of original idea, months and years of hard work, wealth or perseverance.
You cannot try to turn a random game into a profitable project with 1K robux.
You’ll need to make a truly good game with 100+ work hours on it and save up for some robux to fund it.