i think the 2nd option is slightly faster but the 1st option is better because in the 2nd example you use a string value to get the player while in the 1st example you use an object value to get the player
i personally use the 2nd method but 1st method is better bcuz theres a chance the players username is the name of an object in the workspace, like suppose the player’s name is Part, it could instead take the player variable as the object instead of character
local Players = game:GetService("Players")
-- Define the Character (replace with a valid character reference in your game)
local Character = workspace:WaitForChild("SomeCharacter") -- replace 'SomeCharacter'
local iterations = 10000
local startTime, elapsedTime
-- Method 1: Using `GetPlayerFromCharacter`
startTime = tick()
for i = 1, iterations do
local Player = Players:GetPlayerFromCharacter(Character)
end
elapsedTime = tick() - startTime
print("Time for Players:GetPlayerFromCharacter:", elapsedTime)
-- Method 2: Using `Players[Character.Name]`
startTime = tick()
for i = 1, iterations do
local Player = Players[Character.Name]
end
elapsedTime = tick() - startTime
print("Time for Players[Character.Name]:", elapsedTime)
(Crediting ChatGPT for this script, though I edited it.)
Let me know how this runs and what the average times are. I’d expect the Players Method to be faster.
Iterations: 100,000. Feel free to test, but it looks like it’s 2 times faster.
Time for Players:GetPlayerFromCharacter: 0.0214846134185791 - Script:15
Time for Players[Character.Name]: 0.048819780349731445 - Script:23
Note that the time amounts are total for all 100,000 iterations. So that means each method should take roughly x * 10 ^ -5 seconds. These methods are ridiculously quick.
So yes, use GetPlayerFromCharacter, but don’t worry about performance.