Which is more expensive on the server,
WorldRoot:GetPartsInPart() or
WorldRoot:Raycast()
I am creating a system and am wondering which would be more efficient for my game.
Which is more expensive on the server,
WorldRoot:GetPartsInPart() or
WorldRoot:Raycast()
I am creating a system and am wondering which would be more efficient for my game.
Raycasts would probably be less expensive, assuming you would use Raycast
the same amount that you’d use GetPartsInPart
.
Okay, I just did a test. Turns out that raycasting is about 2.3x as fast. (raycasting is the top one)
Thanks for your help!
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