Which is more expensive?

Which is more expensive on the server,
WorldRoot:GetPartsInPart() or
WorldRoot:Raycast()

I am creating a system and am wondering which would be more efficient for my game.

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Raycasts would probably be less expensive, assuming you would use Raycast the same amount that you’d use GetPartsInPart.

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Okay, I just did a test. Turns out that raycasting is about 2.3x as fast. (raycasting is the top one)
image
Thanks for your help!

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