As I said in the title, which would be more damaging to performance on a big scale. For example if I wanted to have a bunch of fans constantly rotating in my game if I was using TweenService or animations to move them which would start slowing down performance sooner the more fans I added?
I feel like animation would work much better on a larger scale compared to TweenService since I used TweenService to animate a bunch of stuff moving along a conveyor belt at all times which caused a pretty big dip in performance. I wanted to see if anyone had any experience with this and had some advice