Which is Optimal for a model: One Mesh or Many Meshes?

I have a model made of multiple mesh parts. Is it more efficient for me to remake the model as a single larger mesh?

I’m trying to improve the performance of the game, especially for mobile users…

Thank you for your help.

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I don’t think there’s a big difference. As long as the vertex count doesn’t change there shouldn’t be much of a performance difference. You should probably just use multiple meshes for the sake of organization.

From my experience making games, making one giant mesh makes users lag more as the way roblox works, if your on a mesh, the whole mesh would be loaded in. Meaning view distance would be very high. But, using too many small meshes can add lag too. You just gotta balance them.