Which is the simplest Instance, which can be created?

Hello
I need to create an object, in which I intend to only store attributes.
Which is the simplest sub-class of Instance which I can use (as the Instance class is not directly creatable)?

Thanks

I would recommend using a Configuration for holding these values, as this is almost exactly what it was made for.

3 Likes

Do you mean attributes or object values? Attributes should be set for the instance they belong to.

Player:SetAttribute("Greeting", "Hello world!")

For object values, a ‘Configuration’ folder as suggested would suffice.

I mean attributes. But as I need many of them, I would like to use a separate object

There is no limit to the number of attributes you can use in your game, however there is a limit to the number that can be saved per-instance. That limit is very big so you should not need to worry about it.