For a game I’m currently working on, I’ve made two different types of loading screens. I’m wanting to know which one is better, and why you picked the one you prefer over the other.
The second one is al lot nicer in my opinion because the blue background just matches the theme in a way, and it just feels more cartoony that way and kids love cartoony. Also, it’s kinda like a surprise in a way because they don’t see the builds until it’s done loading up, and that duck lmfaoo.
I like the first one in my own opinion, but I do think that you should move the “1/100 Assets Loaded” Text Label somewhere else maybe place it in the middle or underneath the "Helping Little Ducklings TextLabel.
Maybe just size the logo a little smaller so it is more put together than stretched out. Also maybe lower the camera position. But other than that, it looks good.
I like that idea, the first pick. However, in my opinion, it is too bright for a loading screen. I prefer darkening out the background, or make it less visible. You might also want to adjust the proportioning of the Little Ducklings Daycare icon, since it looks stretched horizontally.
How about the Teacher Shout box on the left side? Are you going to hide it throughout the lodaing screen? It would look neater if you do so.
Thank you all for the feedback. I’ve taken all of your suggestions into consideration and implemented them (going with the design of the first UI I’ve provided). I think this is my best UI yet, and i’m grateful for your guys’s suggestions, helped a lot!