I’m creating a horror game and I don’t know what type of map will be scarier
a hospital, forest or a house?
All of them are. The design depends on it. You can still make a hospital dreadful by applying the right ambience and designing to a specific spectrum of what is defined as horror.
Hospital
You can choose different hospitals from different time narratives. An old one from 1940s, for instance, could have the design fitted with its deteriorating and abandoned setting. The design should be very strict to architecture and floor plans for logical purpose, or you could deviate by adding paranormal details. Long corridors and tight stairwells are unique keys to the design, but also specific rooms like morgues.
Forest
This is more difficult to narrow down, if you can’t build organically. This is the most organic type of map out of the three, which requires you to emphasize the ambience and lighting to the correct execution. Trees could be dead ones or extremely tall and dense shadowing below. An instance of a forest that is designed for the aspect of horror should be including fog, mist and maybe a lake. Narratively, you could set up a story with some minor details like a headstone or specific structures. Maybe someone had drowned?
House
This is the easiest to manage, since we have at least been in a house before or seen one. They are pretty common. To design a house for horror, you need hidden elements around it. Something that was “undiscovered” or maybe something about their previous residents. Basements and attics are notorious rooms that cover this design.
As you can see, the horror aspect can be applied on anything only if you’re creative enough.
I was looking forward to hospital like the story line will be like a guy disappeared in the hospital and we go to investigate and there will be a bunch of mannequins that will move overtime and the main ghost will be a doctor who died there and is trying to tell us to get out and we have to find a way out of there while something is looking for us
is that scary enough?
It really depends on the story line, any location can be scary with the right lighting, sounds, etc. I would look to see what I could do the best and what would have a better feel to it. Good luck on your game!
Seems like a cliché, but again, design depends on it. Try approaching the messages subtly and give the “protagonist” a meaning to visit there. Curiosity is sometimes also a cliché.
oh, I’m gonna see what I can come up with and try my best to make it and try to be original
If it’s a murder mystery, then go house, especially if it’s about a killer doll.
You could combine all three.
- They go to hospital and see ghost doctor
- They run through woods (cue jumpscare)
- Hide in a house (cue more jumpscares)
Do you like it?