Which model looks better?

I am making a rooms game and wonder which locker model you think looks better.

This one is heavily inspired from the model in doors. I added a couple more details though.

Things I like more about this model:

  • I inspired it (you could even say remade) off the doors model because I wanted it to feel a little like the doors version of rooms since it feels a lot more scary than other fangames (like a little easter egg or smth yk)
  • It feels more properly proportional to the Roblox avatar
  • It is much more simple which means less vertexes and less lag

This one has no inspiration. I will re-model this if I use it to make it lower poly. (ive done this with all my models)

Things I like more about this model:

  • I do want to want to keep it original
  • It is much more realistic then the other option (proportions, details, etc)
  • It fits in a little bit better (which is a huge factor)

I do prefer the bottom model a bit more but its close in my opinion, so I want to know what you guys think.

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First one looks like a vending machine, second one definitely looks a lot better

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oh god poor Doors modeler I agree :skull:

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I prefer the second.
As far as scale, what kind of locker are you trying to copy for those of us who haven’t played the games?
It looks like a school type locker, and as far as I know they are approximately just over 1/2 a human wide IRL. This looks like you could stuff an entire Robloxian inside it!

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Seems like there’s a clear winner here and I agree


Ok so I decided to just combine them, does it still look like a vending machine :sweat_smile:

From this view I’d recommend tilting the louvers down so you can’t really see inside.
Lockers are meant to keep your items safe. If someone can hook them out through the openings that means it’s not a locker. The holes are just there for ventilation.

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Both of these models look great! The second model looks much better though. Great job on these! How long did it take to make them?

obviously the second one, because the first one looks like a door

In this game you hide in the lockers which is why I had the louvers flat, but they are skinny so I guess it wouldn’t obscure your vision too much more if I titled them. That’s the same reason why they’re so chunky too. Besides that I have one more question (I might just make a new post about it).

Do you know a good way to go about making a first person animation with view models (ie an entering animation)? My idea was to animate the player and the locker in blender, lock your camera to the position of the head, then create a new viewmodel which only has arms and lock them to the position of your characters arms (I would do this with a view model to keep it more consistent because the tools use viewmodels), then play the animations. I would use repeat cam.position == head.position until animation.playing == false or something.

tldr: what’s a good way to make a first person animation with a view model, I have an idea that might work if you don’t have any?