Which mover constraint can keep a part upright but freely rotate?

I haven’t used gyros in a while and since then they’ve been replaced by Mover Constraints. I remember there used to be a gyro that would be able to keep an unanchored part upright(not tip over) but still allowed it to freely move and rotate on the x Axis. What would I use now to replace that?

EDIT: I just found out it was the BodyGyro. The old body didn’t point to anything or a specific direction. How can I achieve that same effect with the new AlignOrientation?

AlignOrientation linked with an attachment works. In this example it is set up to keep the vehicle pointed up, but the vehicle can rotate around the Y axis.


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