- FULLY transparent parts/objects [transparency set to 1]
- FULLY visible part [transparency set to 0]
0 voters
i have HAD this in mind for a while, but have NOT found a decisive answer yet
0 voters
i have HAD this in mind for a while, but have NOT found a decisive answer yet
I believe that the fully transparent object is probably better cause robloxs engine doesnt render anything that is transparent.
Its especially even more optimized if you anchor it and disable the Touch and Collision Properties.
I cant back this up, but with the points I made, and stuff I’ve read it seems likely this is the case (if its not please tell me Id love to learn :D)
This is mostly true as transparent parts still get every connection event, so for client rendering the transparent part will be more “performant.” It is worth noting that the worst is actually semi-transparent parts that are between 0 and 1, as they require a lot more rendering checks by the engine.
It’s rarely ever talked about because the performance impact of transparent vs opaque parts is super minuscule. If you’re ever in a scenario where you believe opaque parts are making your game have performance problems though, something is definitely wrong.