- First pic
- Second pic
- Third pic
0 voters
Also. feedback if you have any.
It looks very nice. However, I have some concerns, is it the default blender sphere? and you should try adding some diversity. (using the default blender sphere is fine however reusing it multiple time could easily go above the 10k vert limit)
yeah I subdivided it and shade smoothed it and might have scaled it. How do I avoid getting too many verts?
oh yeah I have a lot of verts
What I would recommend is using a square with subd1 or subd2(depends on how many grape)
I’d recommend using the particle system and using a custom object so you have have some difference. (unless you want to import it into Roblox where you should just resize them differently)
Also an easy way to smooth it is by just right clicking and pressing “Shade Smooth”
un-subdivide it. Add a decimate modifier if you can to prevent it from being too high, but you can shade smooth without needing the subdivide
I unsub divided and got it down to 26k verts. It starts getting bumpy when I un subdivide it more so I don’t wanna go any further. What should I do?
just use the shade smooth thing. Right click and it should be the first option. If that still makes it look lumpy, just make it out of the spheres provided in studio and add the thing you put at the top
Make it a little more smooth you know? And the shading I’m sure someone who knows more about it will tell you cause I can’t explain but the look of it right now overall is good, just needs a little more detail.