Which post processing effects tank the most performance?

I’m trying to add an option for the user to be able to adjust the quality of the game. As a part of it, I’d like to know what are the post processing effects that affect performance the most from your guys’ observations. Thanks!

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having meshes/parts with many triangles affect performance and unoptimized scripts


  • shadows affect performance alot
  • changing every block texture/material to very smooth increase performance
  • disabling cancollide/canquery/cantouch for parts that donot need improve performance
  • anchoring parts increase performance

and roblox have an option in setting for quality

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textures and materials, you can make a toggle for them for lots of performance