Which setup do I choose for my obby game?

Heyo so I need opinions!

Option One
Revamp SDCO, make it so that there are 25 stages in every difficulty, and add more difficulties, this will include different colors of difficulties, so that it would go alone with the color correction. I am already currently working on the new colors, just changing colors of the current stages, and it looks a LOT better! So with this, JTOH kit will be used, new features will be implemented, kill bricks, damaged bricks, moving bricks, elevators, etc,etc you get the point. Yes, I dont like using these as I find some annoying, but players have requested it, so I am making a poll on it.

Option 2
Keep the SDCO How is is currently, just change colors as I am doing right now, will be out soon by the way, get new ui (Will be coming out anyway either option you choose)
And with Option 2, comes more stages, they will be like the current ones.

Thats all everyone! Please vote on this, whichever one has the most votes will be voted for will be taken into consideration, I am NOT Saying that it will for sure be used, although it most likely will be, maybe some changes will be taken into consideration.

May you post some examples of your work? And also, this belongs in the #help-and-feedback:game-design-support Category.

3 Likes

option one i guess i never played your game it has no plrs playing it so is it necessary?

I knew i forgot something! anyways here, let me take some, the game is completely different than what it looks like currently, as I have been doing some recoloring haha

https://www.roblox.com/games/6265163293/UPDATE-Soarings-Difficulty-Chart-Obby this is the game, let me get some pictures of the current game, from studio
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just a few pictures, there are about 80 stages currently :slight_smile:

Yes, It does have players playing it, although it is very small amounts. We have only released about a week ago, with the entire game being created in just one weekend, it was originally a one day building challenge for myself, but has grown to into something more haha.

Soaring's Difficulty Chart Obby - Roblox here is the obby, look at the reply that i sent to @CrazyclubOriginal that contains pictures

And I am a developer that works for the experience, my building has gotten SO much better over the 6 months that I have been developing, and people love my style of building, and the games I produce, so maybe not, I might have a small fanbase, but that doesn’t mean that the people I produce for should receive a bad game right? In my opinion it doesn’t, I try and release the best content that I can for the people that play my games, and we have received over 6k in donations (after tax) for that, people love my games, even though my game has only 800 visits so far, check back in 6 months. We WILL have over 100k visits.

Its the most important thing to have an important mindset, focusing on players, and I quote “it has no plrs playing it so is it necessary?” will bring you to a negative mindset, yes currently I sound like a career teacher, although it is truly something that is simple, and can bring your developing to a whole new level. I can develop easily for 10 hours straight, just coming up with ideas, building, talking to my team, talking about what we are doing next man! Its all about the future, have a positive mindset, it helps you a lot. I mean it

In my opinion, I would choose option 1 because the better the game looks, the more people it would attract. You can also make the thumbnails less blurred but otherwise, great start!

1 Like

Awesome, thanks for the feedback! and yeah, but yk, craptop vibes :rofl: getting a new pc hopefully on my birthday in exactly one month :open_mouth: We’ll see what I can do… prepare for greatness…