Hi! I am Wizzard. I am wondering what my next project should be? Below there are two different game ideas.
Spaceship Simulation Game
The game functions similar to work at a pizza place in the way that you pick a job and you roleplay. Except you will be on a spaceship/cruiser this time around. You will pick a role to play and you complete the overall mission with your crewmates.
Possible Goals
- Delivering Precious cargo
- Transporting people from one planet to another
- etc.
Different Roles and what they do
- Pilot (Steers the ship towards the destination.)
- Assistant Pilot (Steers when the captain is busy with other things)
- Mechanic (Will run around fixing parts of the ship that break, such as a reactor, or fuel talk.)
- Gunner (Will operate the turrets and will shoot asteroids, enemy ships.)
- Forge Master (Will operate the forges, they promised the materials received from the asteroids blown up by the gunners. The material can be converted into valuable ores, or fuel.)
Reward System
Each role has a way to earn cash which you can spend at any time.
Everyone will earn a cash sum on completion of the mission.
The pilot will earn cash routinely on a timer.
The engineer will be paid per fix
The gunner will be paid per monster, enemy ship, or asteroid shot.
The forge master will be paid per ore smelted.
Space Combat Game
There are two enemy sides of the map. Your team owns their ābaseā It has a health bar and can be attacked by ships gunfire or bombs. There are several islands in between them that you can capture. Once it is captured you can spawn there and it is like a big terf war. Like in a game called Naval Warfare. You will earn coins overtime, by killing players, and by capturing points. You will engage in fun battles with your friends bombing islands and taking cover. It is meant to be a modern version of Naval Warfare as the building style and graphics could be improved.
Goals
- Capture islands to respawn
- Destroy enemy base
Pros and Cons
Spaceship Simulation Game
[P] Pretty original
[P] A really cool sounding game idea
[C] Will take a long time to develop
[C] REQUIRES teamwork
Spaceship Combat Game
[P] I have some assets for buildings I can use which will speed development
[P] Development will be faster because there is less to do
[P] Games like that have a long average play time
[P] Overall less risk because there would be a less time/money investment
[C] Finding a scripter who can do guns and planes well AND is cheap is rare.
[C] It will be hard to make the game fun on mobile and probably wonāt even be available on console.
Budget
I can do around 50k max or 175 USD. I will have to buy GFX because I make those myself. I would like to save around 20k for ads which leaves 30k for developers. I can probably mess with this figure if needed. I would pay the builder probably 7k because I have a portion of it already done if I do the combat game. I would pay the modeler 11k for ships/weapons and then the scripter 10k. This is a rough estimate.
- Spaceship Game
- Space Combat Game
0 voters
- Spaceship Game
- Spaceship Combat Game
0 voters
- Spaceship Game
- Spaceship Combat Game
0 voters
Please reply with your reasoning.