So, I’m making a Morph-based roleplay game, where you basically pick a morph and it has it’s custom animations and other features, but with some of my morphs, there is a bug(?), which causes the character model to be reversed. If a player, while morphed, walks - the character model is looking backwards, with all the animations with it working, but all of it is facing backwards for some unknown reason! I’ve been trying to make researches about this topic, but all in vain. I am desperate for help, since I have never experienced this while making any projects.
i’m assuming your HumanoidRootPart is backwards
Oh my god YESSS!!!
Thank you so much!!!
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