While loop not working

  1. What do you want to achieve?

Inside the workspace i got button, i want to detect if the player has enough cash to stand on a button it will tween the size and color.

  1. What is the issue?

The problem is, i can’t seem to make a while loop run in a client side script within workspace, so i don’t know how to get the player,the stats inside the button and all that stuff within a client script without using one in every single script.

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

I’ve searched everywhere for an answer but i can’t seem to find one.

-Current code

local tweenService = game:GetService("TweenService")
local plr = game.Players.LocalPlayer

while wait(.1) do
	local cost = script.Parent.Parent.Cost.Value
	local currency = script.Parent.Parent.Currency.Value
	if currency == "Cash" then
		local stat = plr:FindFirstChild("leaderstats")
		local Cash = stat:FindFirstChild("Cash")
		if Cash >= cost then
			--Run tween
		--run other code

Any feedback would be appreciated and ideas to improve this code

1 Like

That is because clientsided scripts cant run in workspace. You could do a method that uses .Touched instead.


The script itself its not running and its quite odd


Yeah I am going to try and figure out a way to get the player from a server script.

1 Like

Thank you so much for helping me out!

LocalScripts won’t run inside of Workspace. Consider moving it to StarterPlayerScripts.
Define the Part by using Part:WaitForChild() when loading the script.


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Then i would have trouble finding the certain values within the buttons. I want to have a system that is based on that. Thanks anyway for the info, i did not know that

You can make use of Attributes, or based on your script, you could do the following:

local Part = workspace:WaitForChild(--Your Path Here)
local cost = Part.Cost.Value -- As an example, you should get the correct path.

Yes, but the thing is i have multiple buttons, each button has a diffrent price and cost. It would be a mess just to type out each button

You could use a loop to go through and change each buttons color and size if all the buttons were made the same. it would simplify stuff if you had all the buttons in a folder and then you just looped through the folder or something.

1 Like

For such cases, you can either loop through each part with an i, v pairs loop, or even better, make use of the CollectionService. Assuming each button has the same structure.

CollectionService Source

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The main button and the fact that they give some points already use CollectionService , but the loop is indeed a very good idea that i forgot about, i will look forward to it. Thank you very much

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